What methods can you make use of for testing your code and hear feedback on your contribution? How do you communicate with your community and audience while developing?


The project chosen was a portfolio website template with a focus on fine art artists. Preliminary testing of existing websites as well as physical portfolios was completed to collect feedback before beginning development. It was useful in getting a baseline understanding of the layout and content of a portfolio website; evaluating existing designs and user journeys to learn what’s working and what’s not and how one can improve on that.  Communication with the community was done by placing oneself in their shoes. An artist wants to show their work in the best way, possibly causing debate, rouse feelings or thoughts as well as give an impression of who they are and what they want to achieve with their art. A perceiver wants to appreciate the art, potentially understand it in some sense. It was necessary to keep both in mind in the development process to achieve the best results in how both the artist and perceiver experience the website. An artist, a person with design background and an appreciator of art evaluated the website to see how their perception might differ from the developer’s. The artist focused on the content and how to show of the slight differences, yet perception as to the website’s design and associations was central to the designer. The appreciator gave feedback as to the user journey and how the website functioned as a whole in their navigation and search for information. User feedback differentiated on the users and their priorities as to what they wanted from the portfolio. The community contribution is developed for artists, yet it’s just as important to consider the perceivers.


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